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Steven Jarvis

professional dilettante

Tag Archive for tag: rpg

30 Days of The Burning Wheel: It’s the Beliefs, Stupid! (with apologies to James Carville)

Posted on 4 Feb 2006 · tagged , · 4 comments

So, a week ago Friday we finally got to have our character burning session. After a sluggish start, we finally got a world and some characters burned up — more or less. It was an odd session, and I learned a lot about starting a BW game from it. From the outset, I wanted to [...]

30 Days of The Burning Wheel: pre character burning

Posted on 22 Jan 2006 · tagged , · comments off

After two weekends of a kickass Riddle of Steel game, the Burning Wheel game I’m GMing will kick off next Friday (2006.01.27) with a character burning session. We talked a tiny bit after last week’s great TRoS session, and the only things that were discussed were: One player expressed a desire to play it “stock” [...]

30 Days of The Burning Wheel: characters vs. players

Posted on 10 Jan 2006 · tagged , · comments off

Historically, in discussing roleplaying games, we tend to talk in depth about our characters and not so much about the players. There’s a certain roleplaying creative agenda that emphasizes in-character roleplaying as the be-all and end-all of a great roleplayer or a great roleplaying session. The legendary: “we played for twelve hours and NEVER ONCE [...]

30 Days of The Burning Wheel: character burning session

Posted on 8 Jan 2006 · tagged , · comments off

THE MOST IMPORTANT SESSION OF YOUR GAME IS THE CHARACTER BURNING SESSION. The players (GM included in that) HAVE TO — HAVE TO — create their characters together as a group. Doing chargen as a group is really NICE in other games, but it’s essential in Burning Wheel. A Burning Wheel game is driven by [...]

30 Days of The Burning Wheel: the books

Posted on 5 Jan 2006 · tagged , · comments off

This may seem like something of a non-starter, but the first thing I want to say about BW is that the books — the physical things you hold in your hands — are just beautiful. Instead of the usual slick-backed hard or softcover 9×11 (or whatever those dimensions are) things with the (usually) lame artwork, [...]

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