Tag Archive for tag: dnd
professional dilettante
Tag Archive for tag: dnd
I warned you about posts like this! Friday night’s session revealed a couple of real shortcomings in my knowledge of the rules of 3.5e. So, my homework before next session is to get down a solid understanding of the following: Actions: what’s a movement action, what’s a full action, what’s a free action, etc. — [...]
There are tons of good (and even more bad) websites dedicated to all facets of the roleplaying experience. I’ve been a regular reader (though rarely a participant) in the RPG.net forums, ENWorld, The Forge, and other rpg forums for a long time. But, it’s only recently that I’ve been reading and actively seeking out good [...]
Okay, it’s only day #4 and I’m already veering away from the D&D stuff. Sorta. In a “See P.XX” column from a while back, Robin Laws, author of Robin’s Laws of Good Gamemastering and the Dungeon Master’s Guide II (both books I plan to discuss in these 101 days) says that having players roll for [...]
So, I’ve got a working core story (or “premise,” if you want to use what’s a fairly loaded word in some RPG circles these days) for D&D and for Eberron. But, what I’ve been missing and REALLY need so that I can get on with both the campaign itself AND the nuts and bolts goals [...]
In a comment to a post on Mike Mearls LiveJournal , Ryan Danceystates D&D’s core story: A party of adventurers assemble to seek fame and fortune. They leave civilization for a location of extreme danger. They fight monsters and overcome obstacles and acquire new abilities and items of power. Afterwards they return to civilization and [...]