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	<title>sjarvis.com &#187; dnd</title>
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		<title>LEGOmania</title>
		<link>http://sjarvis.com/2008/06/21/legomania/</link>
		<comments>http://sjarvis.com/2008/06/21/legomania/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 06:10:48 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
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		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Geekery]]></category>
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		<category><![CDATA[The Boy]]></category>

		<guid isPermaLink="false">http://sjarvis.com/?p=508</guid>
		<description><![CDATA[So, The Boy and I are deep in the grips of a serious LEGO addiction. Surprisingly for anyone who knows my background, I didn&#8217;t get that involved in LEGO as a kid. Seems like a perfect fit, but it just never happened. I guess I spent all my money on Star Wars figures. But, now [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://lego.com/"><img src="http://sjarvis.com/wp-content/uploads/2008/06/lego_070x070_logo.gif" alt="" title="lego_070x070_logo" width="70" height="70" class="alignright size-full wp-image-507" /></a>So, The Boy and I are deep in the grips of a serious LEGO addiction. Surprisingly for anyone who knows my background, I didn&#8217;t get that involved in LEGO as a kid. Seems like a perfect fit, but it just never happened. I guess I spent all my money on Star Wars figures. But, now that The Boy is old enough (more or less), I get to live out the LEGO life I didn&#8217;t as a kid.</p>
<p>The interwebs are a great place for finding LEGO info, LEGO toys themselves, and communities of people dedicated to making cool stuff with LEGO. My favorite LEGO-related blog is <a href="http://brothers-brick.com/">Brothers Brick</a>.  They&#8217;re plugged into all sorts of LEGO stuff, and they post a lot of the best new LEGO MOCs.</p>
<p>We&#8217;re starting with the recent (2007/2008) LEGO Castle series, often dubbed &#8220;Fantasy Castle&#8221; because it&#8217;s got dwarves, undead (skeletons, anyway), wizards (good and bad), and trolls/goblins/orcs as well as humans. There are hints Elves are coming soon, too. This, of course, ties into my lurve of the D&#038;D as well. I like to build and The Boy likes to play with them, though there&#8217;s overlap in both directions, of course. I think I&#8217;ll use the minifigs as miniatures in my new D&#038;D 4E game, too.</p>
<p>In any event, there will likely be images of LEGO we&#8217;ve made here or at my Flickr site (see above row of pics). It&#8217;s good clean fun for boys of all ages. Girls, too, probably, though our girl&#8217;s not so interested.</p>
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		<title>Dungeons &amp; Dragons: 4th time around</title>
		<link>http://sjarvis.com/2008/06/07/dungeons-dragons-4th-time-around/</link>
		<comments>http://sjarvis.com/2008/06/07/dungeons-dragons-4th-time-around/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 02:32:41 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[article]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dungeons_and_dragons]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://sjarvis.com/?p=501</guid>
		<description><![CDATA[Because I&#8217;m fast approaching old fart status, I&#8217;ve been playing roleplaying games (off and on) for over 25 years. It&#8217;s difficult to describe how they&#8217;ve affected me growing up. Hell, I have a hard time even figuring it out myself. I DO know, however, that playing RPGs with a close-knit group of friends in junior [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://sjarvis.com/wp-content/uploads/2008/06/ddlogo_166x65.gif" alt="" title="Dungeons &amp; Dragons" width="166" height="65" class="alignright size-full wp-image-502" />Because I&#8217;m fast approaching old fart status, I&#8217;ve been playing roleplaying games (off and on) for over 25 years. It&#8217;s difficult to describe how they&#8217;ve affected me growing up. Hell, I have a hard time even figuring it out myself. I DO know, however, that playing RPGs with a close-knit group of friends in junior high and school almost certainly kept me (mostly) away from drugs and other sorts of stupidity that are all most kids had to stave off boredom in small-town America in the 80s. I saw plenty of my other classmates (and a few who peeled off from our gaming group) get wrapped up in drugs (meth, anyone?) or alcohol or crime. Some never recovered. Some died because of those things. So I owe at least a small part of my life to nerdy stuff keeping me off the streets on Saturday nights. Thanks, Gary.</p>
<p>But, today is about good stuff, specifically: <a href="http://wizards.com/dnd">the release of Dungeons &amp; Dragons, 4th edition</a>. Thought I tend to play mostly <a href="http://burningwheel.org/">Burning Wheel</a> these days (especially for high octane gritty fantasy) I&#8217;m liking 4e so far, and I&#8217;m looking forward to playing it with my gaming group when we want  to bring the big-action high-fantasy awesome.</p>
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		<title>What tha&#8230;?</title>
		<link>http://sjarvis.com/2006/08/18/what-tha/</link>
		<comments>http://sjarvis.com/2006/08/18/what-tha/#comments</comments>
		<pubDate>Fri, 18 Aug 2006 21:06:10 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[shortpost]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://sjarvis.com/2006/08/18/what-tha/</guid>
		<description><![CDATA[So, I spend four of the best gaming days of my life at GenCon last week sorta immersing myself in the world of indie games and all this really powerful creativity from the game designers at the Forge booth. I bought a bunch of games, played some badass game sessions (including the supa-bad session of [...]]]></description>
			<content:encoded><![CDATA[<p>So, I spend four of the best gaming days of my life at GenCon last week sorta immersing myself in the world of indie games and all this really powerful creativity from the game designers at the Forge booth. I bought a bunch of games, played some badass game sessions (including the supa-bad session of Burning Wheel), and really got inspired to play all these cool games and even put my money (and time) where my mouth has been all these years and WRITE a game.</p>
<p>All good, right? Right. So what did spend way too much of my time thinking about today? Starting a group to play some beer&#8217;n'pretzels dungeon crawling using Castles &#038; Crusades (or AD&#038;D) to run a bunch of those Goodman Games Dungeon Crawl Classics.</p>
<p>Crazy, huh?</p>
<p><span id="more-415"></span></p>
<p>I think the reason why is that I&#8217;ve finally &#8212; FINALLY! &#8212; figured out some issues I was having about gaming. As Tim will attest, I&#8217;ve spent way to much time bellyachin&#8217; about trying to reconcile a lot of nostalgia for playing D&#038;D when I was a kid and the sort of games we tend to play now which are polar opposites of what D&#038;D has become</p>
<p>I LOVE LOVE LOVE collaborative world/setting creation, player authorship, conflict resolution, setting stakes, etc. etc. &#8212; all those new school RPG techniques, but I also have this real soft spot for classic D&#038;D style fantasy that stems completely from all those years of playing AD&#038;D from age 12 to about 17 or 18. It&#8217;s almost all pure nostalgia, because what I remember most about those years is hanging out with my friends (ostensibly playing D&#038;D) and playing D&#038;D with myself (making charactersheets with a typewriter, drawing maps, creating dungeons, etc.) when I wasn&#8217;t hanging out with my friends. There&#8217;s more of that than actual in-game memories (though there are plenty of those, too).</p>
<p>I ran a D&#038;D 3.5e Eberron campaign last fall that ended in a real crash and burn. The problem? I spent a lot of time trying to drift D&#038;D into something more like Burning Wheel, with predictably disastrous results. In fact, you can see it unfold in real time in my <a href="http://www.sjarvis.com/tag/dnd/">&#8220;101 Days of D&#038;D&#8221;</a> series here on the blog. Even though we gave up on the D&#038;D campaign, I never gave up on that dream of revisiting my youth through D&#038;D. It&#8217;s been an annoyance in the back of my head as regards RPGs for the last nine months or so.</p>
<p>At GenCon, I came to a realization: that I can both revisit my youth AND move forward with the world of RPGs that really excite me, but I just can&#8217;t do them both at the same time. The quandary now, though, is that I want to be able to game more than one night a week, so that I can run an old school game for fun and nostalgia and play in another group to enjoy the &#8220;now&#8221; stuff. That problem, though, is a welcome change from trying to hold both goals in my head at the same time.</p>
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		<title>101 Days of D&amp;D: a slight return</title>
		<link>http://sjarvis.com/2006/01/04/101-days-of-dd-a-slight-return/</link>
		<comments>http://sjarvis.com/2006/01/04/101-days-of-dd-a-slight-return/#comments</comments>
		<pubDate>Wed, 04 Jan 2006 22:05:39 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
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		<guid isPermaLink="false">http://sjarvis.com/2006/01/04/101-days-of-dd-a-slight-return/</guid>
		<description><![CDATA[Okay, I thought I was through with the D&#038;D stuff, but I found my list of notes for posts I wanted to write (but didn&#8217;t get around to writing), and there are a couple of little things I wanted to mention. It&#8217;s interesting to look at the various rpg communities online. I&#8217;ve observed some tendencies [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, I thought I was through with the D&#038;D stuff, but I found my list of notes for posts I wanted to write (but didn&#8217;t get around to writing), and there are a couple of little things I wanted to mention.</p>
<p>It&#8217;s interesting to look at the various rpg communities online.  I&#8217;ve observed some tendencies in those consituencies. RPGnet has a LOT of D&#038;D coverage (including its share of d20 haterz), ENworld is practically ALL d20 all the time, the Forge is focused on indie games, etc. Amongst the people who profess to play a lot of indie games, they&#8217;ve played a LOT of games in general and nearly all of them (especially the older guys who started playing in the 70s or 80s) started with D&#038;D.</p>
<p>D&#038;D is often referenced &#8212; not always kindly &#8212; by players discussion other rpgs, be they indie or the other popular &#8220;mainstream&#8221; rpgs (World of Darkness, Exalted, Shadowrun, Savage Worlds, etc.). Among the D&#038;D-only crowds, though, there is rarely &#8212; if ever &#8212; any mention of other rpgs. And <em>that</em> is a phenomenon I find very interesting. For a lot of D&#038;D players, D&#038;D is the ONLY RPG IN EXISTENCE. And those players have a huge world that caters just to them: <cite>Dragon</cite> and <cite>Dungeon</cite> magazines, the whole of the Wizards.com website (with their extensive forums and resources), 3rd-party supplements and accessories, etc. It&#8217;s one of the things that was very attractive to me about D&#038;D (in addition to the not-to-be-discounted nostalgia factor).</p>
<p>Of course, there are great communities built up around other games, too, but almost none have the &#8220;industry&#8221; behind them like D&#038;D, but that CAN be a good thing at times. For example, The Burning Wheel is one of my favorite of the &#8220;indie&#8221; rpgs. In fact, it&#8217;ll probably be what I run next. Burning Wheel has a GREAT community in the forums at The Forge and at <a href="http://www.burningwheel.org/">burningwheel.org</a> (and it&#8217;s getting more popular at RPGnet, too), but the game itself consists of two smallish (by RPG standards) and one bigger books plus some PDF supplements (and some very short-run print supplements). Luke even says in the BW book that there&#8217;s no supplied setting in BW because he couldn&#8217;t come up with anything as cool as your group can. Of course, BW has a pretty powerful <em>implied</em> setting embodied by the rules, but there&#8217;s not literally thousands upon thousands of pages of supplements of varying quality out there like there is for D&#038;D. Luke doesn&#8217;t have to depend on selling BW supplements to support himself, much less a legion of employees and facilities like WOTC. NOT having an industry &#8220;supporting&#8221; a game can be good for a game, and I think BW is an excellent example of that.</p>
<p>It sounds like I&#8217;m bagging on the D&#038;D market, and that&#8217;s only partially true. There are a lot of excellent WOTC-produced supplements (Eberron, for example), and there are good 3rd-party products, too (like Monte Cook&#8217;s stuff). And <cite>Dungeon</cite> is the best it&#8217;s EVER been these days, thanks to the steady hand ands sharp eye of editor Erik Mona and his crew.</p>
<p>So, was there a point to all this? Not really, which is why I never got around to writing this post during the actual 101 Days of D&#038;D. Still, I wanted to make the observation(s).</p>
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		<title>101 Days of D&amp;D: okay, would you believe 43 Days of D&amp;D?</title>
		<link>http://sjarvis.com/2005/12/23/101-days-of-dd-prep/</link>
		<comments>http://sjarvis.com/2005/12/23/101-days-of-dd-prep/#comments</comments>
		<pubDate>Fri, 23 Dec 2005 07:35:10 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[shortpost]]></category>
		<category><![CDATA[101 days of dnd]]></category>
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		<guid isPermaLink="false">http://sjarvis.com/?p=374</guid>
		<description><![CDATA[This thread at the Forge has really gotten me thinking about the future of my D&#038;D campaign and this 101 Days of D&#038;D project. First, read the thread. If you&#8217;re at all interested in role playing games, it&#8217;s worth reading through the thread. If you&#8217;re interested in narrativist role playing (and I mean that in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indie-rpgs.com/forum/index.php?topic=18072.0">This thread</a> at the Forge has really gotten me thinking about the future of my D&#038;D campaign and this 101 Days of D&#038;D project.</p>
<p>First, read the thread. If you&#8217;re at all interested in role playing games, it&#8217;s worth reading through the thread. If you&#8217;re interested in narrativist role playing (and I mean that in the least confrontational way possible), it&#8217;s just about essential.</p>
<p>I&#8217;ve already covered some of this in previous posts, but it bears repeating, I think. When I re-started my interest in RPGs about 15 months ago, I had never heard of The Forge or the GNS model (or any role playing &#8220;theories&#8221; at all) or any sort of indie RPGs. I completely missed the start of all that when I was away from roleplaying. So, when I got back into roleplaying last year, I started exploring those sorts of games just to check that stuff out. [There was also a local guy (hey Roy! Miss you!) who was really into those games that helped me a lot. He moved away last year and our local gaming community is worse off for it. But, back to me.] I ended up loving several of those games (esp. Burning Wheel) and sorta snubbed D&#038;D/d20/etc. for a while. I have a tendency towards snobbery sometimes. Those of you who know me in real life will have a chuckle at that. The rest of you will just have to trust me.</p>
<p>I didn&#8217;t get to play as many of the indie games as I bought and read, but I really enjoyed that style of play. Then our group sorta fell apart over this past summer, and I wanted a palate cleanser of sorts to clear the bad taste of the final few sessions. So, being in a nostalgic sort of mood, I turned to D&#038;D, the current edition, though, not the stuff I played &#8220;back in the day.&#8221; I figured I&#8217;d give it a shot, especially since I was very interested in the Eberron campaign setting.</p>
<p>I started this blog series with the idea that it would make me work on my D&#038;D game more often and would motivate me to learn the rules better and spend more time thinking D&#038;D. What I&#8217;ve spent a lot of time doing is trying to figure out how to turn D&#038;D into something else. It&#8217;s been really interesting, but has shown me that it&#8217;s not easy and  and &#8212; more importantly &#8212; not worth it. D&#038;D should be D&#038;D and _____ should be _____. There are already systems out there that do what I want out of RPGs (more or less). There&#8217;s no point in trying to make D&#038;D do that.</p>
<p>So, fast forward a half-dozen sessions of D&#038;D 3.5 and 42 days worth of this 101 Days of D&#038;D project to right now. I&#8217;ve covered a number of topics in this series that have helped me work through some issues I&#8217;ve been having with my roleplaying. Heck, just reading through the posts again, it&#8217;s so obvious that, despite my constant wish to &#8220;let D&#038;D be D&#038;D&#8221; I&#8217;m just not that into the D&#038;D style of play. One of the players in my group (the one who&#8217;s been drifting D&#038;D toward something else with me) recently said the reason I started up the D&#038;D thing was because of nostalgia, and I think he&#8217;s right. But, it&#8217;s been really useful besides that. It&#8217;s shown me what I really want from my roleplaying, and, unfortunately &#8212; in some respects &#8212; that&#8217;s not the sort of play that D&#038;D provides.</p>
<p>First, let me say that D&#038;D 3.5 is REALLY good at what it does. There are a lot of reasons it&#8217;s as successful as it is. It&#8217;s the best at being D&#038;D that D&#038;D has ever been.</p>
<p>Second, the group I&#8217;ve been playing with has been really great. Except for Tim. He&#8217;s the one who&#8217;s been encouraging me to drift D&#038;D towards something more narrativist and causing me all this RPG angst. :) But the group&#8217;s been great, and I hope to continue gaming with them in some form or another for a good long while.</p>
<p>Third, as if it weren&#8217;t completely obvious by now, I&#8217;m going to end the 101 Days of D&#038;D project at 43 days. I don&#8217;t foresee a breakthrough of any sort that would &#8220;turn me around&#8221; and I&#8217;d like to explore some other rpg approaches now instead of in a couple of months. More on this below&#8230;</p>
<p>Fourth, I&#8217;m NOT sure about what to do about my Eberron D&#038;D game. It&#8217;s been going in fits and spurts (some great sessions some &#8220;meh&#8221; sessions) for the last few months (it predates this project by a bit), and I&#8217;d like to bring it to some sort of conclusion instead of just ending it abruptly. I plan to talk to my players about it before tomorrow&#8217;s session. I don&#8217;t want to spend the next several months of sessions running D&#038;D and not enjoying it just for the sake of the campaign, but I would like to get some resolution for as many of the characters &#8212; and players! &#8212; as I can. I guess I&#8217;ll have a follow-up post this weekend about that.</p>
<p>Lastly (for now), I&#8217;m not going to stop blogging about role playing. Heck, doing this project in public on the blog has gotten my interest in blogging back some. I hope to post more here about what I&#8217;m doing as far as roleplaying is concerned, and I&#8217;m also going to be blogging more in general, I hope. I also hope to get engaged in some of the great roleplaying discussions going on right now. The Forge thread cited at the very beginning of this post is a great example (though I think that one&#8217;s about played out). So, I&#8217;m not leaving, even though I am ending this project early.</p>
<p>See you around the internets!</p>
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		<title>101 Days of D&amp;D: burnout hiatus</title>
		<link>http://sjarvis.com/2005/12/14/101-days-of-dd-burnout-hiatus/</link>
		<comments>http://sjarvis.com/2005/12/14/101-days-of-dd-burnout-hiatus/#comments</comments>
		<pubDate>Wed, 14 Dec 2005 22:39:26 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[shortpost]]></category>
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		<guid isPermaLink="false">http://sjarvis.com/?p=372</guid>
		<description><![CDATA[I&#8217;ve gotten a big burned out on roleplaying in general the last week or so, so I&#8217;m taking a short hiatus. I should have something new written by the weekend. UPDATE 2005.12.20: okay, so the weekend has come and gone and no post. I&#8217;m still suffering from a touch of burnout but also from last-minute [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve gotten a big burned out on roleplaying in general the last week or so, so I&#8217;m taking a short hiatus. I should have something new written by the weekend.</p>
<p> UPDATE 2005.12.20: okay, so the weekend has come and gone and no post. I&#8217;m still suffering from a touch of burnout but also from last-minute Christmas prep and a LOT of work at, you know, work (that thing we do between RPG sessions). I hope to be back with something before Christmas, but it may be a bit longer.</p>
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		<title>101 Days of D&amp;D: regarding D&amp;D&#8217;s magic system</title>
		<link>http://sjarvis.com/2005/12/11/101-days-of-dd-regarding-dds-magic-system/</link>
		<comments>http://sjarvis.com/2005/12/11/101-days-of-dd-regarding-dds-magic-system/#comments</comments>
		<pubDate>Mon, 12 Dec 2005 04:45:55 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
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		<guid isPermaLink="false">http://sjarvis.com/2005/12/11/101-days-of-dd-regarding-dds-magic-system/</guid>
		<description><![CDATA[Thereâ€™s an interesting thread on RPG.net right now about D&#038;Dâ€™s magic system. I go back and forth, loving and hating D&#038;Dâ€™s magic system, personally. Weâ€™ve toyed with the idea of spell points (a la Unearthed Arcana) and other alternative magic systems, but for now are sticking with the core system. The thread covers a lot [...]]]></description>
			<content:encoded><![CDATA[<p>Thereâ€™s <a href="http://forum.rpg.net/showthread.php?t=234080">an interesting thread on RPG.net right now about D&#038;Dâ€™s magic system.</a> I go back and forth, loving and hating D&#038;Dâ€™s magic system, personally. Weâ€™ve toyed with the idea of spell points (a la Unearthed Arcana) and other alternative magic systems, but for now are sticking with the core system. The thread covers a lot of the pros and cons of the D&#038;D system. Definitely worth checking out.</p>
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		<title>101 Days of D&amp;D: Drifting, Falling</title>
		<link>http://sjarvis.com/2005/12/11/101-days-of-dd-drifting-falling/</link>
		<comments>http://sjarvis.com/2005/12/11/101-days-of-dd-drifting-falling/#comments</comments>
		<pubDate>Mon, 12 Dec 2005 04:15:09 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[shortpost]]></category>
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		<description><![CDATA[So yesterday it hit me, the wave of &#8220;uh oh&#8221; that&#8217;s been building for the last week or two. I&#8217;ve been spending a lot of my brain cycles that are dedicated to RPGs thinking of ways to drift D&#038;D in a narrativist direction. I realized today that I&#8217;ve been spending too much time worrying about [...]]]></description>
			<content:encoded><![CDATA[<p>So yesterday it hit me, the wave of &#8220;uh oh&#8221; that&#8217;s been building for the last week or two. I&#8217;ve been spending a lot of my brain cycles that are dedicated to RPGs thinking of ways to drift D&#038;D in a narrativist direction. I realized today that I&#8217;ve been spending <em>too much</em> time worrying about it. I&#8217;d gotten myself a little worked-up about it, in fact. I&#8217;ve spent the last week trying to figure out where this game is going to go, and I&#8217;ve been failing miserably. I ended up canceling the D&#038;D part of our group tonight, and we ended up playing Munchkin instead (which is really fun, by the way). I can identify a few causes and at least a couple of things we as a group are going to do in order to help me remedy the situation.</p>
<p><span id="more-369"></span></p>
<p><strong>The Causes.</strong>Out of the four &#8220;adventures&#8221; (scattered over five or six sessions) this group has played I&#8217;ve run them through two published adventures that are very much gamist D&#038;D in style, and a couple of minimally-prepped, &#8220;wing it&#8221; style, more narrativist adventures. The first two were okay, but a little dry, for a lot of reasons: I didn&#8217;t really get behind the material, I didn&#8217;t know the characters very well (nor did the players), atrophied DMing muscles, etc.</p>
<p>Feedback was a resounding &#8220;meh.&#8221; The second two adventures went pretty well (#3 better than #4). At least two of us (me and the player I&#8217;ve gamed with the most out of this group) really enjoyed the latter two adventures a <em>lot</em> more than the other players. Enthused by that, I started exploring more ways to drift our game in that direction.</p>
<p>I&#8217;ll skip most of the navel-gazing angst, but I came to two realizations:</p>
<ul>
<li>I had abandoned one of the primary tenets of this campaign and this project: let D&#038;D be D&#038;D.</li>
<li>Why try to drift D&#038;D towards a more narrativist style of play when there are plenty of good systems out there that <em>already</em> do this well for fantasy roleplaying, especially, Burning Wheel, The Shadow of Yesterday, and The Riddle of Steel?</li>
</ul>
<p>My main goals in running this D&#038;D campaign and starting this 101 Days project were to learn D&#038;D on its own terms and play it the same way. I wanted to do this for several reasons:</p>
<ol>
<li>the nostalgia factor (not to be discounted)</li>
<li>get a bit of a palate cleansing from the last few rough sessions of Burning Wheel at the end of the summer</li>
<li>do some gamist gaming to see if 8-10 months of playing mostly Burning Wheel had altered permanently the way I think about and play RPGs</li>
</ol>
<p>With all this recent drifting stuff, I had been undermining a lot of what I had set out to do, even though it was interesting and useful. I want(ed) to try to get back toward the original intent of this campaign and blog series.</p>
<p> So, I got with my group and talked about things a little more in depth and out in the open. The result is that we&#8217;ve planned to alternate games: my D&#038;D Eberron campaign alternating with&#8230; other stuff. The first dose of &#8220;other stuff&#8221; will be a Riddle of Steel one- or two-shot run by one of the players in my D&#038;D game. We may then start a TROS campaign in that slot or do some more one-shots. We&#8217;ll see how it goes.</p>
<p>I think with the D&#038;D game settling back towards its roots and the more narrativist stuff on alternate weekends, I&#8217;ll be doing <em>much</em> better soon.  I guess we&#8217;ll find out in a few weeks!</p>
<p>[EDIT: oh, yeah. One more thing. Can anyone ID the subtitle of this post? It's unrelated to gaming. It's musical.]</p>
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		<title>101 Days of D&amp;D: Setting stakes and conflict resolution in D&amp;D</title>
		<link>http://sjarvis.com/2005/12/06/101-days-of-dd-setting-stakes/</link>
		<comments>http://sjarvis.com/2005/12/06/101-days-of-dd-setting-stakes/#comments</comments>
		<pubDate>Wed, 07 Dec 2005 05:11:07 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[shortpost]]></category>
		<category><![CDATA[101 days of dnd]]></category>
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		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://sjarvis.com/2005/12/06/101-days-of-dd-setting-stakes/</guid>
		<description><![CDATA[There&#8217;s a great thread on The Forge right now about setting stakes for conflicts in RPGs. Getting a good handle on setting stakes for conflicts in roleplaying can help any group get the conflict and excitement levels of their games cranked up a few notches so that things really sing. D&#038;D players (and I lump [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a great thread on The Forge right now about <a href="http://www.indie-rpgs.com/forum/index.php?topic=17897.0">setting stakes</a> for conflicts in RPGs. Getting a good handle on setting stakes for conflicts in roleplaying can help any group get the conflict and excitement levels of their games cranked up a few notches so that things really sing. D&#038;D players (and I lump GMs in with non-GMs here) often think more about task resolution than conflict resolution. Play becomes about rolling dice to see if an action succeeds not if a character succeeds at his goal. </p>
<p>Ja&#8217;el struggles with the lock on the door. The trio of hobgoblin mercenaries are charging down the hall, screaming and slavering, intent upon hacking Ja&#8217;el into tiny little wet bits. Ja&#8217;el&#8217;s task is to pick the lock. BUT, the conflict isn&#8217;t between Ja&#8217;el and the lock; it&#8217;s between Ja&#8217;el picking the lock before the hobgoblin&#8217;s get there. What&#8217;s at stake isn&#8217;t that Ja&#8217;el doesn&#8217;t get the door open; it&#8217;s that Ja&#8217;el doesn&#8217;t get the door open <em>in time to get through it and down the stairs to safety before the hobgoblins arrive.</em> [editor's note: apparently, I stole this example (more or less) from the BW Revised book. I didn't realize that until I saw a related message pop up on the Forge thread linked above. I carry a LOT of BW around in my head, I guess.]</p>
<p>By outlining stakes based on task resolution instead of conflict resolution, a metric assload of tension is inserted into the scene. It&#8217;s a seemingly little change, but it gets the players focused on what&#8217;s really going on in a game.</p>
<p><span id="more-368"></span></p>
<p>A lot of the more narrativist games developed in and around the Forge (you know &#8216;em: Primetime Adventures, Dogs in the Vineyard, Burning Wheel, etc.) are often more about conflict resolution rather than task resolution (almost always, actually). D&#038;D is typically NOT about conflict resolution. Tim Kleinert <a href="http://www.indie-rpgs.com/forum/index.php?topic=15375.msg164120#msg164120">defines the differences between the two</a> on the Forge:</p>
<blockquote><p>
<strong>Task Resolution</strong> is when the dice (or whatever) decide the success of an action, independant of of a meta-game goal.</p>
<p><strong>Conflict Resolution</strong> is when the dice decide whether a character/player&#8217;s interest is realized, most often in contrast with another character/player&#8217;s opposing interest.</p></blockquote>
<p>The question &#8212; as is relevant to this blog series and my own current game &#8212; is &#8220;how can you apply conflict resolution concepts to task resolution-based games like D&#038;D and use those methods for setting stakes to crank up the intensity of your D&#038;D game?&#8221;</p>
<p>D&#038;D is a strongly task-resolution oriented game right out of the box. But, I think it&#8217;s fairly easy to use conflict resolution models for D&#038;D play just as it is in narrativist games. What becomes important is <em>not</em> what the character does (pick the lock) but the ramifications of either succeeding or not succeeding (does he pick the lock before the hobgoblins get there).</p>
<p>Out of the box, D&#038;D is about <em>opening the lock.</em> You can make it about opening the lock <em>in time</em>, though. Settings stakes helps you define what the outcome of a die roll <strong>means</strong> to the player.</p>
<p>Instead of setting the DC for Ja&#8217;el&#8217;s open locks skill check based on the arbitrary difficulty of the lock (though that can be a factor), make it an opposed test against the fastest hobgoblin&#8217;s running check (i.e., a Strength check), adding modifiers based on things like the difficulty of the lock, things in the path of the charging hobgoblins, etc.</p>
<p>Think about what&#8217;s at stake <em>every time</em> you roll the dice, and keep those stakes high.:</p>
<blockquote><p>
Player: Ja&#8217;el picks the lock on the door.<br />
GM: He needs to get it unlocked before the hobgoblins get there or something wet will happen. (stakes are escalated by the GM with an evil grin)<br />
Player: Maybe so, but if Ja&#8217;el opens the lock before they get there, he can slam it shut and escape down the stairs, getting away with the dragonshard he stole from them (Player escalates!)<br />
GM: Roll!
</p></blockquote>
<p>Setting stakes and conflict resolution vs. task resolution are definitely things I&#8217;m going to be thinking about during my D&#038;D session this weekend, which may be the last session we have until after Christmas, due to players having holiday things to do the following two weeks. I&#8217;ll continue to update this series, though.</p>
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		<title>101 Days of D&amp;D: Web resources for Eberron DMs</title>
		<link>http://sjarvis.com/2005/12/05/101-days-of-dd-web-resources-for-eberron-dms/</link>
		<comments>http://sjarvis.com/2005/12/05/101-days-of-dd-web-resources-for-eberron-dms/#comments</comments>
		<pubDate>Mon, 05 Dec 2005 20:27:45 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[shortpost]]></category>
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		<guid isPermaLink="false">http://sjarvis.com/?p=367</guid>
		<description><![CDATA[I am unabashed in my enthusiasm for the Eberron campaign setting for D&#38;D. I think it&#8217;s the best thing to hit D&#038;D in a long time. In addition to the seven or eight sourcebooks for the setting, Wizards puts a lot of interesting stuff on their website for Eberron, too. I use the following sources [...]]]></description>
			<content:encoded><![CDATA[<p>I am unabashed in my enthusiasm for the <a href="http://wizards.com/default.asp?x=dnd/eberron">Eberron campaign setting for D&amp;D</a>. I think it&#8217;s the best thing to hit D&#038;D in a long time. In addition to the seven or eight sourcebooks for the setting, Wizards puts a lot of interesting stuff on their website for Eberron, too.</p>
<p>I use the following sources for adventure ideas (and to enhance my trivia and flava knowledge of Eberron, too) all the time:</p>
<ul>
<li><strong><a href="http://wizards.com/default.asp?x=dnd/archeb/ds">Dragonshards</a></strong>: billed on the website as &#8220;Keith Baker, creator of the Eberron campaign setting, gives us the lore of Eberron, providing information about day-to-day life in Eberron, personalities of interest, history, and geography of this newest game world.&#8221; Each one has either great flavor to drop into your campaign or a great adventure hook. Some have additional rules (feats, spells, etc.) in them, too, but they tend to be flavor and not crunch.</li>
<li><strong><a href="http://wizards.com/default.asp?x=dnd/archeb/sh">Steal This Hook!</a></strong>: &#8220;This column brings you, the DM, a bevy of Eberron ideas to steal for your campaign. Youâ€™ll find several entrÃ©e-sized hooks and then a bevy of bite-sized mini-hooks in each installment.&#8221; They do these for the other campaign  settings, too, but this is the Eberron one. Some of the ideas just don&#8217;t appeal to me but a surprising number of them are really good. The best session we&#8217;ve had so far in this campaign came right out of a Steal This Hook installment. Very useful for when you&#8217;re running out of time and are short on ideas for this week&#8217;s session or just for sparking ideas in general.</li>
<li><strong><a href="http://wizards.com/default.asp?x=dnd/archeb/si">Sharn Inquisitive</a></strong>: &#8220;A weekly series of articles that might appear in the Sharn Inquisitive, one of Eberron&#8217;s largest daily newspapers. Use them as adventure hooks or local flavor in your Eberron game. &#8221; I haven&#8217;t really used any of these yet, but I&#8217;m thinking about ways to use them in my campaign. If all of my players checked their email more often, I would consider sending them out (and perhaps expanding them some &#8212; I am a newspaperist of sorts, after all) to either add some background flavor to the game or to spur them to come up with adventure ideas themselves. I need to study on this some more.</li>
</ul>
<p>Even if you naturally come up dry a lot &#8212; and it happens to all of us at one time or another &#8212; the sources above can get your Eberron game moving again. And, even if you&#8217;re normally overflowing with cool ideas for your game, they can still help you make connections and give you some alternate ideas for locations and things.</p>
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