GenCon

So, GenCon was a pretty momentous event. I’m just now starting to recover physically, and I may never recover mentally… which is a good thing. So, a few snippets of things that will eventually get fleshed out into full posts (or series of posts).

  1. Tim (no link) and I are finally inspired to get with it on our game design. We’ve talked about it on and off for a couple of years. Now we’re going to do it. Hanging out at the Forge booth and with a bunch of indie game designers gave us the kick in the pants we needed. We’ve both been involved in creative endeavors over the years (I’m a published writing in several fields and we’ve both recorded and released music). And though we’ve both roleplayed for over 20 years each, this will be our first true game design. Watch this space for more details soon.
  2. Everywhere I looked at GenCon, I saw pretty much the same-old, same-old. Tons of card and miniature games (99.9999997% of which don’t interest me in the slightest — except for MechaTon!) and roleplaying games that just rehash the last 30 years worth of RPGs. Except for the Forge booth. It was definitely the booth with the most energy, with its constant demos and enthusastic designers and supporters ready to talk up the awesome games or demo one (their own or another’s). It was inspirational (see #1 above).

Okay, maybe just those two things. And they’re mostly one thing, I guess. Oh, well…

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