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	<title>Comments on: 30 Days of the Burning Wheel: Fight!ing and Killing</title>
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	<link>http://sjarvis.com/2006/06/14/30-days-of-the-burning-wheel-fighting-and-killing/</link>
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		<title>By: Steven</title>
		<link>http://sjarvis.com/2006/06/14/30-days-of-the-burning-wheel-fighting-and-killing/#comment-549</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Thu, 20 Jul 2006 15:59:17 +0000</pubDate>
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		<description>Thanks for the commentary, Luke. That game really taught us a LOT about playing the game in a more narrativist manner. We&#039;d have a session and then, good or bad, we&#039;d dissect it. For for the longest time, it was mainly just me and Tim doing the dissecting in the parking lot in the middle of the night after a session (on some REALLY COLD nights, too!).

It was interesting and VERY frustrating to only occasionally (at first) have sessions where we&#039;d really let the Beliefs push the game and focus on conflict resolution over task resolution, and we had the hardest time with setting stakes. That game was really our group&#039;s therapy for getting out of the dysfunctional ways of playing that we&#039;d ALL learned.

I say &quot;was&quot; because we basically agreed to hang the game up and start a new one using what we&#039;d learned in that one. We had some other problems, too, mainly with power level and a character that entered the game late and didn&#039;t really fit in very well, but I think we mostly just wanted to start a game that just BLAZED from the first scene.

So we did:
http://www.nwarpg.org/forum/viewtopic.php?t=630

http://www.nwarpg.org/forum/viewtopic.php?t=634

We&#039;ve been doing group writeups (both actual play and storytime) on our local gaming group&#039;s board to try to stimulate some activity and discussion there as we&#039;ve rebooted the organization lately. I&#039;ll post something at the BW boards about it, too. I think Tim already posted his character over there.

Steven</description>
		<content:encoded><![CDATA[<p>Thanks for the commentary, Luke. That game really taught us a LOT about playing the game in a more narrativist manner. We&#8217;d have a session and then, good or bad, we&#8217;d dissect it. For for the longest time, it was mainly just me and Tim doing the dissecting in the parking lot in the middle of the night after a session (on some REALLY COLD nights, too!).</p>
<p>It was interesting and VERY frustrating to only occasionally (at first) have sessions where we&#8217;d really let the Beliefs push the game and focus on conflict resolution over task resolution, and we had the hardest time with setting stakes. That game was really our group&#8217;s therapy for getting out of the dysfunctional ways of playing that we&#8217;d ALL learned.</p>
<p>I say &#8220;was&#8221; because we basically agreed to hang the game up and start a new one using what we&#8217;d learned in that one. We had some other problems, too, mainly with power level and a character that entered the game late and didn&#8217;t really fit in very well, but I think we mostly just wanted to start a game that just BLAZED from the first scene.</p>
<p>So we did:<br />
<a href="http://www.nwarpg.org/forum/viewtopic.php?t=630" rel="nofollow">http://www.nwarpg.org/forum/viewtopic.php?t=630</a></p>
<p><a href="http://www.nwarpg.org/forum/viewtopic.php?t=634" rel="nofollow">http://www.nwarpg.org/forum/viewtopic.php?t=634</a></p>
<p>We&#8217;ve been doing group writeups (both actual play and storytime) on our local gaming group&#8217;s board to try to stimulate some activity and discussion there as we&#8217;ve rebooted the organization lately. I&#8217;ll post something at the BW boards about it, too. I think Tim already posted his character over there.</p>
<p>Steven</p>
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		<title>By: luke</title>
		<link>http://sjarvis.com/2006/06/14/30-days-of-the-burning-wheel-fighting-and-killing/#comment-548</link>
		<dc:creator>luke</dc:creator>
		<pubDate>Thu, 20 Jul 2006 15:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://sjarvis.com/2006/06/14/30-days-of-the-burning-wheel-fighting-and-killing/#comment-548</guid>
		<description>Don&#039;t buy into Thor&#039;s Belief fascism. â€œI have done evil things, but I am not evilâ€ is a good set up for your character. It&#039;s a proto- or overarching belief Belief that&#039;s pregnant with change. 

In order for it to be changed, it needs to be challenged. We played a similar campaign to the one you described. And it was easy enough to goad players to commit atrocities in the name of what&#039;s righteous and &quot;good.&quot; And that&#039;s what your character needs. You slaughtered whole sleeping villages. Would you slaughter a sleeping barracks? You disappeared the king&#039;s enemies and tortured them to confess. Would you disappear the king&#039;s allies and torture them to recant? 

As the game progresses, and your character does more and more evil, that Belief will beg to be changed. I can&#039;t wait to hear about it. It&#039;s a fun journey.

A bit off topic, but I felt it was worthy of addressing,
-L</description>
		<content:encoded><![CDATA[<p>Don&#8217;t buy into Thor&#8217;s Belief fascism. â€œI have done evil things, but I am not evilâ€ is a good set up for your character. It&#8217;s a proto- or overarching belief Belief that&#8217;s pregnant with change. </p>
<p>In order for it to be changed, it needs to be challenged. We played a similar campaign to the one you described. And it was easy enough to goad players to commit atrocities in the name of what&#8217;s righteous and &#8220;good.&#8221; And that&#8217;s what your character needs. You slaughtered whole sleeping villages. Would you slaughter a sleeping barracks? You disappeared the king&#8217;s enemies and tortured them to confess. Would you disappear the king&#8217;s allies and torture them to recant? </p>
<p>As the game progresses, and your character does more and more evil, that Belief will beg to be changed. I can&#8217;t wait to hear about it. It&#8217;s a fun journey.</p>
<p>A bit off topic, but I felt it was worthy of addressing,<br />
-L</p>
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