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	<title>Comments on: 30 Days of The Burning Wheel: DO SOMETHING! Those Beliefs are there for a reason!</title>
	<atom:link href="http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/feed/" rel="self" type="application/rss+xml" />
	<link>http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/</link>
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		<title>By: The Seven-Sided Die &#187; Spinning up the Burning Wheel</title>
		<link>http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/#comment-19194</link>
		<dc:creator>The Seven-Sided Die &#187; Spinning up the Burning Wheel</dc:creator>
		<pubDate>Wed, 29 Apr 2009 05:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/#comment-19194</guid>
		<description>[...] DO SOMETHING! Those Beliefs are there for a reason! [...]</description>
		<content:encoded><![CDATA[<p>[...] DO SOMETHING! Those Beliefs are there for a reason! [...]</p>
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		<title>By: Action vs. Reaction - Treasure Tables</title>
		<link>http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/#comment-337</link>
		<dc:creator>Action vs. Reaction - Treasure Tables</dc:creator>
		<pubDate>Thu, 08 Jun 2006 13:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/#comment-337</guid>
		<description>[...] In his most recent post about playing Burning Wheel, Steven Jarvis discusses the tendency of many players to react instead of act. [...]</description>
		<content:encoded><![CDATA[<p>[...] In his most recent post about playing Burning Wheel, Steven Jarvis discusses the tendency of many players to react instead of act. [...]</p>
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		<title>By: Tim</title>
		<link>http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/#comment-316</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 02 Jun 2006 18:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/#comment-316</guid>
		<description>Nice distillation of the stuff we&#039;ve been mulling over for the past few weeks. Thinking about the &quot;not powerful enough to directly challenge the Sorcerer Kings&quot;...Beliefs aren&#039;t necessarily going to solve that problem, though their being more immediate in nature would certainly generate more Artha, which would help.

I think we had a basic disconnect in character generation (or conversion, in this instance), in that we didn&#039;t build characters capable of DOING what the game is about. We should have revised character concepts so that having more lifepaths would have made sense.  The existing characters are competent, but they&#039;re not Conan-like heroes, by any means. Maybe they&#039;re just a bit...scattered? None of them are really good at any one thing.

Tim</description>
		<content:encoded><![CDATA[<p>Nice distillation of the stuff we&#8217;ve been mulling over for the past few weeks. Thinking about the &#8220;not powerful enough to directly challenge the Sorcerer Kings&#8221;&#8230;Beliefs aren&#8217;t necessarily going to solve that problem, though their being more immediate in nature would certainly generate more Artha, which would help.</p>
<p>I think we had a basic disconnect in character generation (or conversion, in this instance), in that we didn&#8217;t build characters capable of DOING what the game is about. We should have revised character concepts so that having more lifepaths would have made sense.  The existing characters are competent, but they&#8217;re not Conan-like heroes, by any means. Maybe they&#8217;re just a bit&#8230;scattered? None of them are really good at any one thing.</p>
<p>Tim</p>
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		<title>By: Chris Peterson</title>
		<link>http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/#comment-310</link>
		<dc:creator>Chris Peterson</dc:creator>
		<pubDate>Fri, 02 Jun 2006 04:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/#comment-310</guid>
		<description>I never thought of GTD from an RPG player or character&#039;s perspective. Food for thought.

Your idea of Next Actions for characters sound a lot like The Shadow of Yesterday&#039;s &quot;Keys&quot;. The player chooses their Keys, which fulfilling (as a Next Action) awards them XP. They can buy and sell Keys when they feel like it, such as their character&#039;s changing interests. They get to choose new Next Actions.</description>
		<content:encoded><![CDATA[<p>I never thought of GTD from an RPG player or character&#8217;s perspective. Food for thought.</p>
<p>Your idea of Next Actions for characters sound a lot like The Shadow of Yesterday&#8217;s &#8220;Keys&#8221;. The player chooses their Keys, which fulfilling (as a Next Action) awards them XP. They can buy and sell Keys when they feel like it, such as their character&#8217;s changing interests. They get to choose new Next Actions.</p>
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		<title>By: Alex Fradera</title>
		<link>http://sjarvis.com/2006/05/31/30-days-of-the-burning-wheel-do-something-those-beliefs-are-there-for-a-reason/#comment-308</link>
		<dc:creator>Alex Fradera</dc:creator>
		<pubDate>Thu, 01 Jun 2006 09:25:22 +0000</pubDate>
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		<description>Cool. As a BW fan (though yet to start a campaign) and a GTD fan I think the analogy is pretty sound. I&#039;ll  be keeping it in mind!</description>
		<content:encoded><![CDATA[<p>Cool. As a BW fan (though yet to start a campaign) and a GTD fan I think the analogy is pretty sound. I&#8217;ll  be keeping it in mind!</p>
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