101 Days of D&D: Drifting, Falling
So yesterday it hit me, the wave of “uh oh” that’s been building for the last week or two. I’ve been spending a lot of my brain cycles that are dedicated to RPGs thinking of ways to drift D&D in a narrativist direction. I realized today that I’ve been spending too much time worrying about it. I’d gotten myself a little worked-up about it, in fact. I’ve spent the last week trying to figure out where this game is going to go, and I’ve been failing miserably. I ended up canceling the D&D part of our group tonight, and we ended up playing Munchkin instead (which is really fun, by the way). I can identify a few causes and at least a couple of things we as a group are going to do in order to help me remedy the situation.