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	<title>Comments on: 101 Days of D&amp;D: regarding D&amp;D&#8217;s magic system</title>
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		<title>By: Frank Filz</title>
		<link>http://sjarvis.com/2005/12/11/101-days-of-dd-regarding-dds-magic-system/#comment-132</link>
		<dc:creator>Frank Filz</dc:creator>
		<pubDate>Mon, 12 Dec 2005 18:02:50 +0000</pubDate>
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		<description>Hmm, interesting read... I do like his comment about D&amp;D magic seeming more magical because it&#039;s not systematic. There are also certain benefits of fire and forget. But on the surface, I strongly dislike fire and forget. I also dislike how dominant casters get.

I like the system in Arcana Unearthed/Evolved somewhat better. It still has the problems of caster dominance (perhaps even worse because an iconic type of party with 2 casters will have MUCH more flexible offensive magic than the iconic Cleric and Wizard). It&#039;s flexibility also makes magic defense problematical.

I&#039;m constantly drawn back to Cold Iron for having a magic system that stresses support of the fighters, with a very workable spell point system. RuneQuest is also a nice draw, but it really minimizes spell casting.

Frank</description>
		<content:encoded><![CDATA[<p>Hmm, interesting read&#8230; I do like his comment about D&amp;D magic seeming more magical because it&#8217;s not systematic. There are also certain benefits of fire and forget. But on the surface, I strongly dislike fire and forget. I also dislike how dominant casters get.</p>
<p>I like the system in Arcana Unearthed/Evolved somewhat better. It still has the problems of caster dominance (perhaps even worse because an iconic type of party with 2 casters will have MUCH more flexible offensive magic than the iconic Cleric and Wizard). It&#8217;s flexibility also makes magic defense problematical.</p>
<p>I&#8217;m constantly drawn back to Cold Iron for having a magic system that stresses support of the fighters, with a very workable spell point system. RuneQuest is also a nice draw, but it really minimizes spell casting.</p>
<p>Frank</p>
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